A recursive greedy algorithm implementation for the word wrap process.
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Updated
Dec 18, 2016 - JavaScript
A recursive greedy algorithm implementation for the word wrap process.
It is a web app made with cytoscapejs that allows the visualization and execution of graph algorithms with the sweetness of a bunch of grapes. It is very easy to learn graph algorithms with this tool.
Coursera Data Structures and Algorithms Specialization
Structured JavaScript solutions from Namaste DSA & LeetCode to showcase problem-solving skills.
This project aims to solve Sudoku puzzles using a variety of algorithms such as Breadth and Depth First Search, Algorithm X, DLX, as well as their greedy variants.
📝 Algorithms and data structures implemented in JavaScript with explanations and links to further readings.
Repository for ChessAI , part of COC's ProjectX.
HTML5 arcade game showing Particle Swarm Optimization.
Coding Interview questions I came across in interviews and coding challenges
: Data Structure with Java
The almost polished version of the scheduler of Timelyfy made in Vite + React. Everything seems to be working, just need to apply the diversity of each class groups, No delete yet might add soon.
Pringle Mingle is a web application designed to help people meet as many people as they can during online events.
Algorithm, problem solving practicepurpose repo. Solved problem using javascript & python.
🚀 Visualize pathfinding algorithms like BFS, DFS, Dijkstra, and A* on an interactive grid with real-time animations and metrics in this React app.
A React application to help users visualise and minimise cash flow among multiple transactions.
contains hacker-rank solutions
A web application that calculates minimum transactions and displays them
A repository with detailed explanations and JavaScript implementations of various algorithms and key computer science concepts for learning and reference.
You'll receive a jumps array as input. Each index stores the maximum islands you can jump ahead from the current island. You need to find the least number of moves needed to reach the last island and return jump to be taken on each island
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